Comments on: Non-MMO Weekend: Gray Matter https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/ Journeys and Musings of an Ex-Hardcore Raider Tue, 08 May 2012 12:54:40 +0000 hourly 1 https://wordpress.org/?v=5.2.17 By: flosch https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1971 Tue, 08 May 2012 12:54:40 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1971 That might’ve been it then. Without a mouse (I assume?), they probably need a different control.

Did you maneuver the character with one of the D-pads? Because that I can imagine could end up badly. With pointing and clicking, you have the built-in pathfinder that will adroitly navigate around potential nooks that could drive you crazy when you’re steering manually.

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By: Syl https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1969 Tue, 08 May 2012 11:46:06 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1969 Hmmm…I played the demo on the Xbox, come to think of it. never a good idea for such genres.

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By: flosch https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1968 Tue, 08 May 2012 11:29:49 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1968 Weird. Maybe they fixed some things between demo and final release? Though that’s unlikely. In any case, I had no problem with the controls at all. Not sure what you mean by the “wheel”, either. I can’t remember any wheel. Maybe I missed some control functionality?

The only thing that I noticed was that the “interact” cursor icon was a bit thin and therefore hard to see when you hovered over an object, but at that point you already knew you were supposed to interact with it, so it didn’t irk me too much.

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By: flosch https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1967 Tue, 08 May 2012 11:27:15 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1967 Monkey Island was a bit of a special case. First, it was one of the Lucasfilm Game, which came with their own kind of idiosyncrasies (not only could you never get stuck, you typically had a hard time dying in most of them too). Second, it was very tongue-in cheek and played with the fourth wall on several occasions.

Gabriel Knight, on the other hand, was a game that had some humor, but was mostly focused on a story, and not a very funny story. It played it’s cards straight, without much self-irony, and thankfully succeeded. If you have the time, you probably should look it up on Good old Games, I think it costs something in the region of 5 USD. Even if you play it with a walkthrough at hang (advised unless you’re in for frustration), it will still be worth the money for the 3-5 hours of game time.

Just switch off the voices. At least on my machine, the voices sound horrible; much better to play it “the classic way” with text and music only.

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By: Syl https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1884 Sun, 06 May 2012 14:23:15 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1884 I played the demo of GM and was really irked by the controls and camera. I got stuck a lot when trying to navigate different levels on the same, 2D picture – or kept targeting what I didn’t mean to target (the item/target ‘wheel’ annoyed me bigtime).
it’s not like I haven’t played and enjoyed games like Monkey Island in the past, but even there movement seemed easier and targeting/commands more fluent. now that it’s 2012 I think even text adventures could do a little better than the fixed frame approach. it’s nothing I am nostalgic for.

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By: HarbingerZero https://randomwaypoint.fajs.de/2012/05/non-mmo-weekend-gray-matter/#comment-1615 Tue, 01 May 2012 19:14:28 +0000 http://randomwaypoint.fajs.de/?p=1742#comment-1615 I was a big fan of the Monkey Island series (who wasn’t?) but I never moved beyond that series deeper into the genre. Well, except for a brief foray into Maniac Mansion, but lets not linger too long on that one…

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