I finally reached Blue Mountain yesterday. I’ve taken my sweet time in The Secret World, using a pattern in the first two zones of “run every mission once, then do the dungeon, then run a bunch of missions again, and a couple even a third time, plus a second dungeon run”. Now I’m in the worst zone of them all, according to many people, among them Bhagpuss and Syp.
It’s just that I can’t agree.
To me, starting out in Savage Coast was painful. I died so often on the first missions, I was getting genuinely annoyed. The missions around the Overlook Motel were bad, and the League of Monster Slayers one was downright painful, with the horrible, horrible Ak’abs and their pathologically social behavior of coming to help their mate from across half the map, just to kill me. In comparison, Blue Mountain is cake so far. Granted, I’ve only done the Sasquatches, the Grunt camp, and the mansion. Maybe the difficulty and annoyance magically ramps up afterwards. Maybe my build just happens to be weak in Savage Coast, and strong in Blue Mountain. Maybe it’s just that I spent what felt like a lot of time in the previous two zones. I actually did my Jambala Special Assignment mission before I moved out of Savage Coast.
But even the Ak’abs feel much more considerate in Blue Mountain, graciously letting me kill them without calling every relative for help down to their third cousins twice removed.
Also, Funcom got some massive bonus points for this:
OMG, it’s my favorite band’s logo! Though very… colorful. Also, a bit ahead of its time. That flashback scene takes place in 1966, and Blue Öyster Cult published their first album in 1972. But maybe Sandy Pearlman was a survivor of that artist’s colony?
My main problem with the game right now is actually that I can’t figure out what to spend AP and SP on. I’ve focused on blood magic so far, with a small amount of pistols, just because I like the combination style-wise. I branched out into fists when I came close to the maximum allowed backlog of 175 AP, simply for Bloodsport, only to realize that I didn’t like it. When I reached 170 again, I bought all of the inner wheel blade skills, with the idea that I might go back and try tanking in the first two dungeons. I’m still completely clueless on how to design a good deck though. I know in theory you should try and figure out how to exploit certain one of the four major debuffs (afflicted, impaired, weakened, and hindered) , or of the attack type, but I still feel pretty lost and mostly just choose stuff based on what sounds nice. On the other hand, I always try to save up points until I’m close to the allowed cap, just in case I suddenly get a clue.