While I was on vacation, I passed another milestone in EVE skill points. Last time I looked at my skills, I had just passed the 15 million mark. Now, two months and 5 million skill points later, the distribution looks like this:
Spaceship Command 4,783,925 (*) Gunnery 3,443,574 (*) Engineering 2,924,345 Missile Launcher Operation 1,670,950 (*) Electronics 1,389,011 (*) Trade 1,338,235 Navigation 1,265,805 (*) Mechanics 1,211,517 (*) Drones 887,217 (*) Industry 690,204 Leadership 421,824 Science 225,749 (*) Social 198,435 Corporation Management 1,000 Total ~20,000,000
Asterisks denote categories that changed from last time. Of those, Missile Launcher Operation, Navigation, Drones, and Science only saw minimal changes. I can’t even remember what exactly it was I trained there. On the other hand, Spaceship Command, Gunnery, and Mechanics saw the largest increase since last time, just as I had predicted.
The longest train in this period was Gallente Cruisers V, which took most of my vacation. (The first week I was gone was for a conference, so I had net and could train some shorter skills during that time.) That it’s Gallente after all, and not Caldari, comes as a bit as a surprise to me. I’ve always liked the Caldari ships, and Tengus are simply awesome. On the other hand, I caught up on armor tanking and hybrid weapons recently, and the leader of my battle group in EVE University wants to experiment with setups that bear some similarity to TWEED gangs, so I decided to train Gallente before Caldari for this one.
That means I picked up skills to fly a couple more Tech2 ships. Together with Gallente Cruisers V, I trained up Heavy Assault Ships IV and Logistics IV, so I can now fly the Deimos, Ishtar, and Oneiros. I cannot fly Recons because I’m missing the CovOps prerequisites, nor can I fly the Phobos Heavy Interdictor.
I can also equip those more expensive ships properly, because since the last milestone, I picked up skills for T2 medium hybrid weapons, and a bunch of Gunnery support skills, as well as decent (if not great) armor tanking skills; enough to fit T2 armor tanks, a very very good idea for every ship armor-tanked anyway.
Looking at the skill level distribution:
Level 0: 1 Level 1: 15 Level 2: 24 Level 3: 37 Level 4: 48 Level 5: 29
Quite a spread. It follows the old adage of “everything worth training is worth training to level IV”, though. I just lose interest in a lot of skills early. When it comes to training skills, I go through two-phase cycles. Either I don’t know what to train at all, and just put in something long, or I have so many things I want to train as soon as possible that I stop training at level II or III as soon as the bare requirements are met. I guess I should round off some skills soon.
The skill at level 0 is a bit odd. It means I injected the skill, but then never trained it up at all. That rarely happens if I buy a skill before I head out somewhere where skill book supply is scarce, but want to finish training something else first. The skill in question is Nanite Operation. Whoops! Totally forgot about that one! That might be worth training, definitely!
The Mandatory Titan Test
All of this training, however, has not brought me closer to a Titan by even a single day. I am still 118 days away from the closest Titan (the Leviathan), of which 77 days are for training Advanced Spaceship Command and Capital Ships to V, and another 30 for Caldari Battleship V. Not that I have any intention of flying a titan anyway, but there. 2 months of training, and not a day shaved off.
I am in a bit of a slump again with EVE at the moment. Back when I was still a Sophomore, I had something to work towards. After becoming an EVE Uni graduate, my play time has gradually decreased, though. I did not play all that much in the month before I went on vacation, and I’m not even really sure what the ILN is up to these days. I hope I can find something fun to do, because I have lots of memories of just sitting around, waiting for anything to happen (like just some sort of fleet, even one that doesn’t do much), and nothing happening at all. In the last months, TSW has been released, LotRO has been calling out to me again, and RIFT’s one-year-plus-expansion-soon deal has rekindled my interest in the game. Competition has become more fierce again. Let’s see how EVE will hold up against that.