Comments on: EQ2: Simulating the Level Cap Experience Before the Level Cap https://randomwaypoint.fajs.de/2012/11/eq2-simulating-the-level-cap-experience-before-the-level-cap/ Journeys and Musings of an Ex-Hardcore Raider Wed, 14 Nov 2012 16:39:53 +0000 hourly 1 https://wordpress.org/?v=5.2.17 By: flosch https://randomwaypoint.fajs.de/2012/11/eq2-simulating-the-level-cap-experience-before-the-level-cap/#comment-5015 Wed, 14 Nov 2012 16:39:53 +0000 http://randomwaypoint.fajs.de/?p=2344#comment-5015 Now that I reread it, I probably should add that one to two weeks of light play, for me, means VERY light. I tend to play very inefficiently in EQ2 with regards to levels and AA. For example, with the right setup of character support and plat to throw at collection items (buy all items of a collection off the AH, finish a quest that gives a good chunk of XP), people can powerlevel new characters to 80 within a day. I, on the other hand, spent 13 days /played on my way to 90.

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By: flosch https://randomwaypoint.fajs.de/2012/11/eq2-simulating-the-level-cap-experience-before-the-level-cap/#comment-5007 Wed, 14 Nov 2012 14:49:17 +0000 http://randomwaypoint.fajs.de/?p=2344#comment-5007 That is an excellent question, and I can’t give you a direct answer. It very much depends. Because you don’t get AA XP simply from funneling XP into AA via the slider, but also a substantial amount for map exploration and killing named mobs in dungeons and the open world (for the first time, no AA farming by camping respawns), it will depend on the play style. My guess is, though, that many people will arrive at 90 shy of the 280 requirement. In that case there are two things you can do: the “classic” way is to go exploring, backtrack through lower-level dungeons that you can easily solo mentored down, and so on.

The other way came with yesterday’s expansion: everybody who buys the Chains of Eternity expansion gets two “baubles” per account. A bauble can be used by a level 90 character and immediately bump you up to 280 AA. That is probably not the most elegant solution. There probably were people who didn’t like that it feels a bit like “sign up for your max level character here”. I personally don’t mind too much, strangely enough, even though I probably would feel weird if the expansion perk was “roll a new character, and instantly get to level 90 _and_ 280 AA”. One of the reasons I don’t dislike the bauble too much is that I can’t think of a better and less invasive solution right now, though. If you wanted to make sure that everyone ended up with 280 AA at level 90, you would have to redo the whole system of how AA are earned and link them closer to adventuring levels. But EQ2 had more than its share of disruptive changes to game mechanics, and I’d rather not see another one on that scale, to be honest. Personally, I decided that I won’t use a bauble on my swashbuckler, because I’m close enough to the 280 border right now (maybe another week or two of light playing, tops) that it feels like a waste.

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By: HarbingerZero https://randomwaypoint.fajs.de/2012/11/eq2-simulating-the-level-cap-experience-before-the-level-cap/#comment-4974 Tue, 13 Nov 2012 23:16:41 +0000 http://randomwaypoint.fajs.de/?p=2344#comment-4974 All this makes me wonder – if one left the slider at %50…would one hit 280 AA at level 90?

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