Comments on: Force People to Read. Hilarity Ensues. https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/ Journeys and Musings of an Ex-Hardcore Raider Mon, 22 Jul 2013 11:28:14 +0000 hourly 1 https://wordpress.org/?v=5.2.17 By: Not Merely Solo Quests in an MMO World | Why I Game https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22673 Mon, 22 Jul 2013 11:28:14 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22673 […] the other hand, if the correct solution can be arrived at by reading the quest text, or by taking some time out to readjust one’s skill build (eg, in TSW or GW), or if there are […]

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By: flosch https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22356 Tue, 16 Jul 2013 09:39:44 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22356 Oh, I indeed had one group that showed 5 different difficulties understanding (or acting on) the mechanics. The turtle dying was one of them (and obviously the last one, chronologically speaking).

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By: Jeromai https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22353 Tue, 16 Jul 2013 09:10:45 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22353 Turtle killed. Mission ends. Players boggle and start hating on each other.

I don’t think one has to go on thinking about more possibilities here. 🙂

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By: flosch https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22349 Tue, 16 Jul 2013 06:13:31 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22349 I don’t know, I think this is actually were our opinions differ. I think that addtional fight mechanics can be a very fun thing. The designers should not go overboard so that you need very fast reaction time, and one error of any person in a large group means death (except for maybe fights at the extreme top), but the kind of puzzle-solving that I described here is completely fine with me. To be fair, it wasn’t even much of a puzzle-solving because the building blocks were all explained. I like the variance that comes with this. Not every fight has to be like it, but if every fight is exactly the same, that bores me.

What I do agree with is that I would have loved to see sprawling dungeons with alternative paths and open areas, like Blackrock Depths in vanilla WoW or Goblintown in LotrO. (I know that probably doesn’t help you much, but I never played too much of the original EQ, and never DAoC). I’m disappointed that FFXIV’s dungeons seem to be mostly the industry standard “dungeon on rails” experience. Though there’s at least a slight chance that at the top end, we’ll see one or two of the other type. One can always hope…

I’m not sure which post you mean. I thought the NDA was pretty much lifted? If you think it still applies to that post, can you either link to it (if it’s behind a beta login) or send me the link via mail?

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By: bhagpuss https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22341 Mon, 15 Jul 2013 23:16:04 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22341 I’m on record as absolutely loving the quality of the writing in FFXIV. It’s one of the very best parts of the game. That, however, does nothing to mitigate how appalled I am by what you describe.

I haven’t tried any dungeons in FFXIV yet. Unlike everyone else I have found leveling pleasantly slow going and while I reached 15th in one class in Beta2 I only managed 12th in Beta 3. I really, really hope FFXIV dungeons aren’t yet another scripted dance. I was counting on an EQ/DAOC style dungeon experience.

The idea of having to kill x to get y to use on z to progress in a dungeon is a complete and total anathaema. Dungeons should be about your group’s strengths, skills and tactics against those of the monsters that live there: PERIOD. We don’t have a whole load of clever tricks that monsters need to learn and counter in baroque and bizarre fashion and it should not work the other way round. They should get superior survivability, firepower and numbers. That’s all.

What with Yoshi P’s extremely disheartening post (which obviously we must not discuss here) and this post about the very bottom-end dungeon play I feel quite depressed about the prospects for this game for which I had such high hopes.

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By: flosch https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22339 Mon, 15 Jul 2013 19:47:18 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22339 You make a good point I had totally forgotten and should probably put into my big posts I’m working on: the language! It won’t win a literary prize, of course, but for an MMO, it’s top-notch, and I love the vocabulary.

I thought for a bit about installing the Japanese client to improve my Japanese skills, but I decided (a) the English version is almost too good to pass on, and (b) if the Japanese version is anything like the English one I will have a very hard time and need a dictionary every sentence, and probably learn a lot of words I won’t have much use for in everyday life (which is fun in its own way, but I think I need to work on my basics first again).

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By: Pai https://randomwaypoint.fajs.de/2013/07/force-people-to-read-hilarity-ensues/#comment-22338 Mon, 15 Jul 2013 19:38:15 +0000 http://randomwaypoint.fajs.de/?p=2561#comment-22338 FFXIV is not a game for people who hate reading. I find it an interesting contrast with Wildstar, whose design goal was ‘Make no quest text longer than Twitter-length if possible’. On the contrary, FFXIV obviously relishes being verbose (and outright arcane in it’s vocabulary sometimes).

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