Comments on: Mea culpa https://randomwaypoint.fajs.de/2014/02/mea-culpa/ Journeys and Musings of an Ex-Hardcore Raider Thu, 13 Feb 2014 10:49:13 +0000 hourly 1 https://wordpress.org/?v=5.2.17 By: flosch https://randomwaypoint.fajs.de/2014/02/mea-culpa/#comment-26886 Thu, 13 Feb 2014 10:49:13 +0000 http://randomwaypoint.fajs.de/?p=3130#comment-26886 About your ergonomics point: I still think there is a market for niche games. You just need to grab the people in your niche and make sure they understand and accept that they won’t be get the polish and “oooh”s and “aaah”s with nice cutscenes and full voice acting and endless things to do and and and.

EVE has done it. TSW looks like it might be able to do it. Speaking of which, that’s another game I’d love to play more, but that I wandered away from… though that’s probably because I never actively looked for people to guild with, and if I don’t do that in an MMO, I just lose interest in them after some time… often the proverbial three months.

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By: Sylow https://randomwaypoint.fajs.de/2014/02/mea-culpa/#comment-26885 Thu, 13 Feb 2014 10:34:33 +0000 http://randomwaypoint.fajs.de/?p=3130#comment-26885 So you wanted to love it, but the game apparently did not love you back. You did more for the game than was to be expected, and more than many others did for it.

In the end it boils down the pure economics: the game which can attract the most customers does the best. Indeed that results in “plain vanilla”, games being “dumbed down” and the “unwashed masses” dominating the market. So, it’s a good thing if manage to keep some niche products up and running. (I personally just love TSW and make sure to also spend some money on it occasionally. ) And still i am aware, while i try to do my share, unless there’s enough other players doing so, i for sure can’t keep the game alive.

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By: HarbingerZero https://randomwaypoint.fajs.de/2014/02/mea-culpa/#comment-26883 Mon, 10 Feb 2014 18:36:07 +0000 http://randomwaypoint.fajs.de/?p=3130#comment-26883 I have the same sorts of feelings, so I get where you are coming from. I was in the game with a full group for over 20 levels. I can’t really remember what stole me away at that point. I think it was a combination of two of our four regular players quitting and the free EVE trial that I popped into.

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By: flosch https://randomwaypoint.fajs.de/2014/02/mea-culpa/#comment-26882 Mon, 10 Feb 2014 13:23:01 +0000 http://randomwaypoint.fajs.de/?p=3130#comment-26882 You’re of course right. One single person rarely makes a difference.

And rest assured: I’m not tearing my hair over the whole thing, wearing sackcloth and ashes and all that. If the game had been better developed and managed (we all heard the horror stories), it wouldn’t have tanked as badly, I’m sure.

It’s just that I feel sad for the game, but at the same time a bit hypocritical, because I never really did my share to keep the game going. Then again, I did come back to it several times…

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By: Sylow https://randomwaypoint.fajs.de/2014/02/mea-culpa/#comment-26881 Mon, 10 Feb 2014 12:52:34 +0000 http://randomwaypoint.fajs.de/?p=3130#comment-26881 Next in the news: how flosch singlehandedly saved the MMO of his choice.

You can stop blaming yourself. No game survives or goes down due to the presence or absence of one single player.

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