Mana as the Easy Way Out

I’m a bit behind because I was ill last week, and then had to catch up on work, so it might take a bit until I’m actually talking about news again. Right now, I’m just going through everything I missed, and this quote from Blizzard caught my eye:

As a Monk you can heal competitively without ever having to target a friendly player.

Monks will be similar to how a Discipline Priest can heal or cast Smite.

Balancing a non mana using healer would be too hard, so Monks are going to use mana to heal.

All Monks (DPS, Tank and Healer) will use the “dual combo point” resource (Force).

Monks are getting less and less interesting with every news update. I wonder whether they’ll ever reach the greatness of Vanguard’s disciple. It sounds like monks will just be a mobile healing stream totem, or restricted to the equivalent of atonement spam. I’m not sure what to make of the last quoted point. Will monk healers have some interesting mechanic to manage, or just some blue Chi bar, and the “force” just being neglected?

Besides, wasn’t there some developer discussion a while back when they said that Mana was a somewhat annoying mechanic, because it wasn’t as easy to balance as energy and similar ones that deplete and refill faster?

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