35 Million Skill Points

Good thing that Wilhelm keeps track of his skill points. When I saw his post, I realized hadn’t checked my SP total in some time. It had just rolled over to 35 million, so you’re out of luck and have to endure another pointless numbers post:

Spaceship Command               11,702,768 (*)
Gunnery                          7,752,860 (*)
Engineering                      2,978,040 (*)
Missiles                         2,745,062 (*)
Shields                          1,553,335
Armor                            1,290,305 (*)
Navigation                       1,265,805
Targeting                        1,048,000
Trade                            1,338,235
Drones                             911,217
Resource Processing                471,680
Electronic Systems                 444,776
Rigging                            436,774
Leadership                         421,824
Production                         222,767
Social                             198,935
Neural Enhancement                 159,765 (*)
Science                             45,255
Scanning                            20,729
Corporation Management               1,000
Total                          ~35,000,000

Since EVE recategorized its skills, there are now a lot more categories than before. Some of them make sense: for example, you don’t have to remember any more that armor and rigging skills are under (the now defunct) “Mechanics” and shield skills under “Engineering”. Some categories are a bit more dubious: why Scanning was split off Electronics for a mere seven skills… who knows.

The downside is that it is a lot harder to compare the areas in which I earned additional skills. For the most part, the asterisks are educated guesses on what I remember training. Basically, it’s been another 5 million in mostly gunnery, missiles, and spaceship command. The other categories are short trains for skills that were added to the game with the recent Odyssey expansion: “Infomorph Synchronizing” for reduced jump clone timers, and “Armor Layering” to fly faster with heavy armor. The latter one has already been renamed once in its short life. I have no idea what was wrong with the original “Armor Honeycombing”, I liked it a lot better…. However, most skill progress is still done in The Big Three, with a bunch of long-running skills. That works well with my current play time: I don’t play at all, I just let my pilot sit in his ship, waiting for the subscription to time out.

The Mandatory Titan Test

I’m still 128 days from flying a Titan. That number hasn’t changed a bit in the last 5 million SP. Gunnery skills are not required to get into a Titan, so they don’t get me any closer to one. They do get me closer to actually fit weapon on the theoretical Titan, though, so there’s something.

Plans for the Future

Sit in a station. Log in to train skills. See the subscription timer tick down. Unless something unexpected happens, this might be the last round-number skill point post for a long time. I’ll train a couple more extra-long skills until then. Next up: Advanced Weapon Upgrades V. Getting that out of the way would, in theory, allow me to fly dreadnaughts, the smallest capital class of ships, within a month, and only a couple more days for their guns. Not that I think that’s very likely to happen… ever. But AWU also gives you some other benefits, so it’s probably good to finally get that done. It’s not a fun skill to watch train for weeks while you’re actually playing.

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