Tag Archives: bad estimates

ETA: Longer than Expected

I’ve been back into FFXIV. I’m slowly making my way up to 50 on my White Mage. Quite slowly: it’s my first class, and even though I was out of the game for three weeks since the launch two months ago, that’s still not blazingly fast by any stretch of imagination. I wonder whether I’ll be able to find a good FC once I’m at level cap. But that might be a topic for a different post.

The game runs really well overall. There’s some creaking along the seams and some almost-to-be-expected things that are not 100% polished yet. Every couple of days, the game becomes almost unplayable during the later evening in the crowded zones: everybody will freeze in place for 10 seconds, then scramble in fast forward as the game catches up. I blame server overloads. Oh well, I play something else on these nights or read a book (cf.: why I’m slow on my way to 50). About 50% of the time, the game doesn’t close properly when I quit and I need to kill it. The weirdest quirk, though, is this:


Not quite the definition of "spot on".

Not quite the definition of “spot on”.

I’m not really sure why this happens. It happens all the time, though. Not necessarily quite as extreme, but I don’t think I’ve had it happen that I got into a dungeon (sorry, duty, or whatever) in less than the “average wait time”. Doesn’t sound very average to me. Even if you assume that tank queues are instant (which looks like it) and DPS queues are no worse than healer queues (a bold hypothesis, seeing how I typically pick up “my” two dps almost instantly), that would still mean a combined waiting time of 60 minutes split among four players in that scenario. Not exactly “less than 5m” either.

I don’t know what goes wrong in their calculation, but something seems to. Oh well, I got used to it. Maybe I’ll finally finish my copy of “American Psycho” that way. Only 80 pages left.