Tag Archives: unintended consequences

[EVE] Unintended Consequences and Unfortunate Timing

So, CCP rolled out Rubicon 1.3 for EVE Online this week. In totally unrelated news, the New Eden Open tournament is two weekends in. The finals will be this weekend. How do these two relate after all? Let me quote CCP Fozzie:

Currently there is a defect that causes the Crucifier to apply a 10% bonus per level to Tracking Disruptor optimal range and falloff disruption, rather than the correct 7.5% per level. This only affects the range disruption effects, not the tracking disruption.

There is also a defect that causes tracking disruptor scripts to not affect the falloff disruption values of Tracking Disruptor modules. This means that a Tracking Disruptor will always reduce target falloff by the same amount no matter what script is loaded.

The fix for these bugs will not be ready to apply to TQ until Monday […].

I’m not deep enough in the know to judge whether that’s a big thing or not, but it sounds like one. For a highly-trained character (and I assume that’s what all tournament pilots are), the Crucifier temporarily boasts a 50% bonus instead of 37.5%, or 6km additional optimal range, and 3km falloff. That sounds like quite a bit, and can potentially change the power of certain group compositions that the finalists might have planned to bring.

I know CCP likes to handwave problems as “unintended consequences”, to the point where by now that phrase has become their version of Blizzard’s “working as intended”. But instead of dropping a major upgrade in the middle of tournament that thousands of people follow on live-streaming, wouldn’t it have made sense to delay it for a couple of days?